#pragma once
#include "stdafx.h"
#include <string>

class ConfigReader
{
public:
	ConfigReader(void);
	~ConfigReader(void);

	void LoadConfig(char *filename);

	std::string		m_ServerIP;
	int				m_ServerPort;
	int				m_MsgDelay;
	float			m_PlayerMovSpd;
	float			m_PlayerTurnSpd;
	int				m_PlayerType; // human, auto-cpu etc..
	float			m_fDR_BASE; // base angle for the dr triangle
	float			m_fDR_HEIGHT; // base height for the dr triangle
	float			m_fCollisionRadius; // radius used in collisions
};

